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  • Systems and Tools Engineer

Systems and Tools Engineer

  • Indefinite
  • Full time
  • Remote
  • Tech

Important:

Location: Must be based in the UK or Europe. Respectfully, applicants outside these regions will not be considered.

Visa Sponsorship: Not available at this time. Applicants must be eligible to work in their current country of residence.

Application Requirements: Submit your CV in .pdf format only.

Right to work: If an offer of employment is made to you, you will need to produce a piece of valid ID to prove your right to work.


About Us: Since 2015, ZA/UM Studio has been at the forefront of artistic achievement within the video games industry. Driven by a commitment to video games as an art form and endless intellectual curiosity, we are now a studio with a portfolio of projects and a global team of over 80 people.

We are committed to creating narrative-driven games that challenge the boundaries of art and storytelling. We do not shy away from social commentary or challenging industry conventions. The foundation of our artistic pursuits is collective creativity, we view teamwork and camaraderie as essential.


Role

We are looking for a Systems or Tools Engineer to assist in game technology development on one of our exciting unannounced projects. You will work under our Principal Tools Engineer, and with production, the game engineers, and tools engineers. You will assist in developing the technical systems which interface between game systems and our narrative database and contribute to other underlying game technologies.


Responsibilities

  • Producing robust and performant game code for our games projects
  • Working closely with stakeholders and producers to inform and stay informed on feature development
  • To work collaboratively and proactively with programmers and other disciplines
  • To support game experiences which are compelling and high quality
  • To share expertise with technical and non-technical team members
  • Maintaining specialisation in Unity and C#
  • Documenting and communicating updates, new technologies and findings
  • Providing technical feedback and solution suggestions to technical issues

Skills & requirements

  • Great communication skills with both technical and non-technical personnel
  • You are professional, considerate, and a supportive team player
  • You understand game project development and its requirements
  • Experience with developing in Unity with at least 3 years working as a programmer in the video games industry.
  • Experience working in C# and object-oriented programming
  • Self motivation and proactive learning
  • Works well in a remote environment
  • Organisational skills to balance the needs of multiple stakeholders


Bonuses

  • Experience of the full life-cycle of game development
  • Experience in narrative event scripting
  • Experience working on multiple platforms, including console, PC and macOS
  • Experienced in profiling and optimisation
  • You are a fan of narrative and artistic games


We Offer:

  • Competitive salary - Living Wage Accredited employer
  • Excellent career development opportunities in a rapidly growing company.
  • Flexible hybrid work model - the ability to work remotely or from the office, with occasional required in person meetings.
  • Private medical and dental cover
  • Studio closure over Christmas
  • Industry-leading parental leave policies and childcare support.
  • Childcare support
  • Personal annual learning and development budget


ZA/UM is committed to encouraging equality, diversity and inclusion among our workforce, and eliminating unlawful discrimination. The aim is for our workforce to be truly representative of all sections of society and our customers, and for each employee to feel respected and able to give their best. The organisation - in providing goods and/or services and/or facilities - is also committed against unlawful discrimination of customers or the public.